Na_Al_Pro_Mo

I imagine that most people by now are familiar with NaNoWriMo, or National Novel Writing Month – the idea being that you sit down, write somewhere around 2000 or so words a day, and try to put together a complete novel in November. I have participated in NaNoWriMo before (in fact, you can find the story that I wrote for it elsewhere on my collection of sites), and have tried some of the various offshoots. I had no idea if this was actually a thing for music (I didn’t actually look it up until just now, but there are apparently some established challenges like this, including the RPM Challenge, February Album Writing Month, and National Solo Album Month).

I did not participate in any of these directly, but the challenge was roughly the same: work on and produce… some kind of sound just about every day, and create an album’s worth of stuff by the end of the month, while at the same time learning more techniques and doing further experimentation and familiarization with my collection of usual (and especially unusual) sound design tools and plugins.  So, I worked on it through the month of November 2018, and now that the month is in the books, I am hereby releasing my NaAlProMo album.

If you want to just jump straight to the music, you can click on the link below to grab a ~100MB zip file containing the music files for the entire album.

Download the NaAlProMo Album

The album itself is definitely in the experimental genre, and contains over 60 tracks of… sound, or music if you’re feeling generous with the term.  It contains everything from quick clips and sequences to full(ish)-length tracks.  The album is focused in part on algorithmic generation, and features pseudo-randomly generated sequences for the underlying melodies.  It also features techniques such as granular and spectral synthesis, among others.

Some of the plugins and program used in the project include:  Dune 2, Z3TA2+, Hourglass, Quanta, Granulizer 2, Grainspace, Reaktor 6, MUnison, Microtonic, Drum Pro, Battery, BYOME, and many more…

While you can grab the archive and check out all of the audio files that way, I wanted to put some of my favorite tracks from the album in this post to stream directly:

aeeeyaww

aosdma

drumloop

audio test project

audio test projectt

braaaap

crubadb

fxtesting Edit 1 Export 2

fxtesting Edit 2 Export 1

kolllasua

ljbjb

ogihaoighidrone

sdfj

sdfjb

sdfjc

spac

spac_e_l

spac_e_l_f

tarsis_f

ullaricos_velo

 

 

Some new clips

It probably comes as no surprise to my listeners that the pace of new music released here has slowed considerably the past several years.  Part of this has to do with the fact that I am no longer a student slinging electronics part-time, and am instead a financial professional building up skills, clients, and my own private practice in the next phase of developing my career.  That isn’t to say that I’m apart from music altogether; along with my paid work, one of my other major projects is being part of a team that’s trying to start up a new community radio station from scratch (you can check it out at https://ksqd.org, a website which I’m quite involved in, as I’m the station’s web coordinator).  Put both of those together, and my time for working on other creative projects has been… fragmented, at best.  I’m still making music, still picking up new and interesting experimental tools to play around with here and there, but mostly I’ve ended up working on small, quick experiments rather than the sorts of full-on tracks I’ve worked on in the past.

So, for your listening… “enjoyment,” the following is a selection of the (more interesting) sound clips I’ve whipped up in 2018:

First up, a potential ringtone that you’re definitely not going to miss hearing when it rings:

ringit

Then, an experiment with creating a… different type of noise:

noisetrack

A crinking experimental… something that may or may not be a tribute to Iannis Xenakis:

crinle

Some experimentation involving radically effectizing the same basic pattern:

asojhafabcd

asojhafab

asojhafa

And some slightly eerie tonal granularization:

ambi ent

Spinnergy

As you may know, one of the things I like to do are field recordings and sampling of unusual potential instruments.  While it’s true that the standard plastic fidget spinners don’t make a whole lot of interesting sounds (unless you like slightly clattering plastic), metal fidget spinners can spin fast enough to create some interesting wind/propeller effects, along with interesting metal ringing sounds as the spinning metal part tends to resonate at a certain frequency (this is especially true of stainless steel ones, which create an effect not entirely unlike a tuning fork or a singing bowl).  Also the metal ones provide enough inertia that they can produce interesting audio with a loose or dirty bearing, allowing for some interesting mechanical grinding and wobbling timbres.

I’m considering doing another free sample pack using some metal spinners that I’ve come across here and there (recorded with my field recorder, so probably not studio quality, but useful to do things with in experimental music nonetheless).  In the meantime, though, here’s a track that’s basically recordings of a few different metal spinners, processed through some glitch and granular effects to create an interesting little sonic noise-scape:

Spinnergy

new year, new sounds

So, over the holidays, one of my gifts to myself was to take advantage of holiday sales to flesh out my library of instrument and effect plug-ins, on computer and on mobile (especially to take advantage of the AUv3 instrument integration into iOS mobile DAWs).  On the computer side, though, I picked up a couple of interesting effects (Glitchmachines Quadrant and Illformed Glitch 2), and a couple of synths that were different from my standard repertoire, including Wiggle, which I’m not sure I can even quite describe yet, and the most recent synth designed by Dmitry Sches, Thorn.

Maybe it’s the fact that I’m more experienced with different types of synthesis now, or the fact that the instrument really is quite intuitive to program, but I’ve actually been getting into some sound design with it.  Aside from the now-defunct Vanguard, which had few enough parameters that I felt like I could tackle them all, for the most part I’ve mainly done tweaks to existing synth patches.  Something about Thorn, though, makes me really want to just dive right in and see what I can create.  I haven’t even tried any of the presets that it came with yet, just starting from a blank preset and going from there, and I’ve already created some interesting stuff, like the following clip, which is just one of my synth programs applied to a simple set of notes:

A Sequence

And just for fun, here’s a version of it accompanied by some effected drums:

A Sequence (Drums)