Some more Isle of Tune experimentation here, although this time the focus is much more on how altering, reversing, and shifting the sequence of notes creates interesting new interactions between the various melodies “played” by each of the individual sequencers.
And, just for fun, I created some effectized versions that make the sequence sound a bit more dynamic and interesting (or at least trancegated):
More of my continuing sequence-shifting music experiments in Isle of Tune. Featuring an interesting shifting melody and some bizarrely incongruous sound effects.
What is Wub Scub? I have no idea. I guess it’s the sound I make when I attempt to vocally imitate dubstep. I do not have a very high regard of the dubstep genre generally. Therefore, the following demo is obviously not dubstep; rather, it is fairly traditional dark-ish driving techno, featuring a custom-programmed “wobble bass” that is admittedly a hallmark of the dubstep genre. (Really, it’s not that hard to do – all it is in this case is a custom-tweaked FM bass with high harmonics, with some drive and distortion, pumped through an LFO-linked filter with programmed variable frequency). The full demo also includes some bitcrushed samples and other fun stuff. The main bass is a custom patch for EFM1, processed by CamelCrusher and modulated by Logic AutoFilter. Samples and drums are stock logic loops.
I also created a couple of more “minimal” arrangements if you’d rather focus more on the bass sound:
And, just for fun, here’s what it sounds like when cranked (maniacally) up to 140BPM:
Oh, and as an extra added bonus, here’s a track of me running just the bass loop while playing the “wobble” live for around four minutes or so. The track, to me, seems just about on the edge of unlistenable, but then again, people listen to actual dubstep and seem to enjoy it, so who knows…
(Although, to be fair, *actual* dubstep sounds more like this)