Archive for December 2, 2014

Wobble Grind

Step 1: Take the glass top to a corningware dish and spin it upside-down on a tile countertop.

Step 2: Record the oscillating glass noise.

Step 3: Experiment with the clip using various forms of granular synthesis, gating, extreme filter and delay warping, hyper-driven amps, and other fun stuff.

Step 4: Wobble Grind (Maximal)  Wobble Grind (Minimal)

Oh yeah, warning: there’s a reason this one’s tagged “earbleed.”  Some of the extreme driving produced some unusual side effects that are very shrill in pitch, so you may want to carefully moderate your volume when listening (or listen to the “minimal” version on the right, which has less of the especially hard programming).

Some More Mobile Noise

Another collection of continuing experimentations creating music on-the-go with my phone and other mobile devices.

I finally got around to installing Nodebeat, and created this little sequence:

Nodebeat Meditation 3

I’m still working on tweaking it to see if I can get some different sounds out of it.  I think it might be due to the blending effect of the delay, but when I was comparing it to another work I did in the program a while back, while the two pieces are different it does present a certain similarity in tone.  Perhaps some different processing is in order on subsequent works…

I also did a quick little sound clip/intro in a newish sequencer program called AUXY, which is a little limited but has some promising sequencers:

Auxyiliary

 

The Cosmic DJ “album”

I did eventually play through the entire game/program, and here is the entirety of the album output that resulted:

Cosmic Jam 1

Cosmic Jam 1B

Crunch Time

Ache Throb

Tone Drone

wut

If you’re curious as to just how much of a difference the user input actually makes, you can compare what I came up with to an album uploaded by another user of Cosmic DJ here.  The background “structure” of the song does sound similar, as you would expect, but the user input forms the core of the melody and produces a decidedly different sound from different styles of input.