Magus

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Magus

Requirements: 10 Magical Prowess Bonus: Pick any one magical skill, operate at +10% proficiency over base skill level

Bonus Equip: Basic Spell Components, 3 Basic Spell Scrolls (one time use), 1 Personal Spellbook (often protected, where spells you know are stored, infinite uses.

Starting Facility: As an apprentice, a Magus will often house with their master. In this house the apprentice will often have his own room and small workshop.

Starting Rank: Apprentice

Temperament: Usually disdains technology, thus avoiding the Technomancers whom they see as traitors to their heritage, and technologists as abominations against humanity.

Magi cannot stand a breach of tradition, and yet are extremely distrustful of Precip structures, will not usally enter them without extreme cause.

Look: Usually wear robes with many pockets to carry all of their spellcasting components, frequently enchanted in a semi-empathic way to assist finding an item within them.

Description: A Wizard in the most common sense of the word, they disdain technology and those who weild it.

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