Magus
From SteelStorm
Magus
Requirements: 10 Magical Prowess Bonus: Pick any one magical skill, operate at +10% proficiency over base skill level
Bonus Equip: Basic Spell Components, 3 Basic Spell Scrolls (one time use), 1 Personal Spellbook (often protected, where spells you know are stored, infinite uses.
Starting Facility: As an apprentice, a Magus will often house with their master. In this house the apprentice will often have his own room and small workshop.
Starting Rank: Apprentice
Temperament: Usually disdains technology, thus avoiding the Technomancers whom they see as traitors to their heritage, and technologists as abominations against humanity.
- Magi cannot stand a breach of tradition, and yet are extremely distrustful of Precip structures, will not usally enter them without extreme cause.
Look: Usually wear robes with many pockets to carry all of their spellcasting components, frequently enchanted in a semi-empathic way to assist finding an item within them.
Description: A Wizard in the most common sense of the word, they disdain technology and those who weild it.
